When you are the target of a beneficial skill used on you by an ally you have a 33% chance to gain no benefit from the skill When an ally takes stress increase the stress by 10 When an ally takes damage also take 10 stress on top of any stress You get -1 AC and if a creature within 5 feet of you is the target of an attack you become the target instead. When you are the target of an attack and you are within 5 feet of an ally, the ally becomes the target and takes 10 stress. The damage you deal is reduced by 1d10 minimum 1 You become frightened of every creature you can see If you score a critical hit, you restore 5 stress if you get hit by a critical hit, you take 5 stress. If you get 100 stress again before you complete a long rest you have a heart attack and die. The DM chooses the affliction or virtue or determines it randomly from the tables below. You have a 25% chance to gain a virtue otherwise you gain an affliction. If you get 100 stress, roll a d100 and reduce your stress to 0. 30 should be the maximum but you can go over it. The DM chooses how much stress you get: 10 is a normal amount, 20 is very stressful and 30 is extremely stressful. Some attacks, like vomit or a cultist incantation, can cause it, or finding something disturbing during the adventure like a book.
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